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Machine Party Achievement Tracker

All 15 achievements with Steam's own unlock conditions and global unlock rates. Tick them off as you go — progress is stored in this browser and nowhere else.

Last verified:

0 / 15 unlocked

Saved in this browser only — no account, nothing sent anywhere.

Where the tiers come from

Rarity here is derived from Steam's global unlock rate rather than from anyone's judgement of difficulty: 40% or more is Common, 10–40% Uncommon, 2–10% Rare, and under 2% Very rare. That is why “Full Pack” — smoke 20 cigarettes in total, no skill required — sits at the bottom of the list at 0.7%: hardly anyone has bothered, not that hardly anyone can.

These percentages move as more people play, so they carry a check date and get re-verified after every patch.

Before you grind the rare ones

If you played local sessions before 13 August 2026, check your unlocks against this list — achievement registration in Local mode was broken until v2.1.1, so some of what you earned may not have counted.

Each achievement now has its own page reading Steam's wording closely — what it actually requires, what it leaves open, and what players report about the simulation behind it. What those pages do not contain is invented tactics: nobody here has tested a route, and pages say so rather than dressing a guess up as advice.

Frequently asked

How many achievements does Machine Party have?
Fifteen, one for each simulation. The Steam store page lists the count and the global stats page lists every condition.
Do achievements unlock in local couch co-op?
They should now. Achievement registration in Local mode was broken when couch co-op shipped and was fixed in v2.1.1 on 13 August 2026. Local sessions played before that date may not have registered unlocks.
How are the rarity tiers decided?
They are not our opinion — each tier comes straight from Steam's global unlock rate for that achievement, checked on 2026-08-15. Common is 40% or more, Uncommon 10 to 40%, Rare 2 to 10%, and Very rare under 2%. Those percentages drift over time, so we re-check them.
Which ones need other players to cooperate?
Six of them depend on another player being in a specific state or being the target of your action — killing someone who already has a gun, landing a headshot, knocking someone off a platform, passing the device late, infecting someone, and pushing 15 people into hacksaws. The rest come down to your own performance.

Sources

Everything on this page traces back to one of these. Checked on 2026-08-15; we re-check after every official patch.